Whitepaper
This whitepaper provides an overview of SoulSeed for those trying to quickly learn what it is and where it's going.
Introduction
SoulSeed is a multiplayer gaming platform where anyone can build, play, and earn. It's focused on creator and user empowerment, community dynamics, and rewards. SUI Network powers many of the features on SoulSeed, enabling fast & safe sale, trade, and transfer of items and content along with an extensive list of GameFi opportunities. You can think of it as a cross between Roblox and Steam.
Objective
The objective of SoulSeed is to sustainably build value for all participants using the power of community and SUI Network. Value is built in several ways: entertainment, fun, community, and financial. It's important for players to be able to use the blockchain features but NOT be inundated by the jargon of them. Ideally they won't even know most of the time that they are using a web3 system.
Current State
As of June 2025, SoulSeed is in live development. The game portal itself is running. Heroes can be built. Community areas are live. People can play Conquest, in its current state which changes almost daily.
While many features in this whitepaper describe vision and future functionality, many features of the SoulSeed platform as described are already built as prototypes and now need to be integrated into the main platform. It's early, and being built in public.
While the main platform is being built, several games are already in progress which will be launched on SoulSeed.
Innovation and Moat
The project contains many innovative features, from unique never-seen dynamic game content mechanics, to innovative user growth strategies. Unlike other gaming platforms, SoulSeed presents unique earning opportunities for players, communities, creators, spectators, and speculators. Some of those are:
Item sales
Game publishing
Hero sales
Content creation and sale
Prize pools
Tournament prizes
Gameplay rewards
Landholder revenue
Owned monster/content revenue
Game wagering
Game outcome wagering
Player staking
Item staking
Land/Item rental
Game prizes and loot
Airdrops
Heroes
Most gaming platforms use the player's account as the means through which games are played. SoulSeed has Heroes, which are an optional means by which games can be played. Heroes are basically game agents which you own, and you select a Hero when you play a game session. You can create many Heroes on one account, and level them up independently in games. Heroes can own items and abilities, and can be traded and sold. This means you can level up a Hero and sell him to a player who doesn't have a lot of time, but does have the means to buy a high level Hero to play a game with.
Anyone can build a hero here. Each Hero is a freely-minted dynamic NFT which grows and changes as the player does.
Games
Games on SoulSeed are a mix of in-house and 3rd-party games. We have several games in progress coming out in 2025 and 2026, which are meant to be used as baseline fun games other games can be built from. These include:
Conquest: A real-time top-down multiplayer fantasy combat game. This game is still in development and is expected to ship in summer 2025.
Kingdoms: A larger scale strategy game which pits landowners and generals against each other using player-owned lands, generals, monsters, and bosses, with some conflicts being resolved as Conquest matches
Some of the original IP we plan to develop further includes:
Hero Pilot Club: A large scale space combat simulator and galaxy explorer
We will endeavor to make some SoulSeed games compatible with the SUI Play where possible.
Common Game Features
Games on SoulSeed can take full advantage of the innovative SoulSeed platform. With only a minimal amount of code integration, each game has the ability to:
Create and Sell Items, Powerups, Boosts using the SoulSeed Item Creator and Store, for any supported token
Use SoulSeed Heroes
Community Branding: games will receive branding guidelines and art in realtime they can use to change visuals and event content
Use Pawtato lands
Use High Scores, Badges, Achievements
Use NFT Trait mapping to unlock features and gameplay (for SUI NFTs)
Winds of Fate signals for dynamic content and gameplay
Game Creators
It's easy to publish a game on SoulSeed! Games run in a special container which receives the unique SoulSeed features required. They're secure and domain-locked to prevent cheating. All Arcane Core holders can publish games on SoulSeed, and update their games whenever they like. Games can be externally hosted, or hosted by SoulSeed using the amazing Walrus protocol.
Who can Create Games?
Any Arcana Core holder can create games for SoulSeed. As long as they're fun, we will give it a shot. You can create a game in any way you like, as long as it can be player on the web. You can use phaser.js, three.js, Unity, Unreal, etc. You can even make a web game with ChatGPT, or full game creation platforms like Rosebud.
There are several collaboration game projects coming to SoulSeed, including games hand-crafted by prominent SUI communities, and games built by independent game developers. The founders of SoulSeed are experienced Game Developers, having worked on titles like Dungeons & Dragons Online, Lord of the Rings Online, World of Warcraft, and founded one of the largest online Game Developer communities in the world with over 85k game developer members.
Non-Player Participants
Some people have more money than time. Games on SoulSeed will frequently offer alternative participation methods. Not everyone has the time to play a game, so we are building the ability for non-player participants to also have fun and still be a part of the action! Some of the ways this can take place are:
Sponsoring boss monsters, minions, traps, etc.. receiving rewards and bonuses when players encounter them
Creating items to be sold in any SoulSeed Game
Prediction wagers on game outcomes
Assisting heroes/villains in a game and sharing in the treasure
SoulSeed Store and Item Creator
On SoulSeed, creators and Arcana Core holders have the ability to create items for sale in games. Even if they did not build the game, as long as the game creator enables the feature, they can create items for sale for the game. It's up to the game developer how to implement the item in-game. They can use a very simple interface to create the item, which even includes an AI icon generator. The pricing is set on the server and the transactions are sent via the SUI Network. Similar to how mobile app stores work, shop items are defined and then handled securely by the server. This leaves the game creator free to build without worrying about the details of digital commerce, blockchain integrations, transactions, billing, or payment.

Items are then able to be purchased by players in-game or in the main shop. Many items are minted as NFTs and are sent to the player's wallet. Revenue for the items is shared among land owners, communities, game and item creators, and the SoulSeed platform.

User Growth
The strategy for user growth on SoulSeed has three major components: Communities, Creators, and Explorers.
Communities
An important enabler of user growth, SoulSeed has built a powerful Community engine which isolates gameplay sessions and scores into communities when needed. Communities can independently feature games, have their own prize pools and membership requirements, and their own contest and leaderboards for each game. Enabling strong community features puts power into the community's hands, to create events, contests, and have fun together, while vibing and repping their "raison d'etre". SoulSeed welcomes communities built around any central art collection, culture token, or pre-existing community.
Our Ambassadors will work with existing Web2 communities, influencers and fan groups to create community areas which easily ingest their branding. This will help bring SUI Network to new faces, and demonstrate the power of the network for gaming. A community can be setup in a few moments, using only an icon, banner, and background, making it a very POWERFUL tool for user acquisition and network growth.
Finally, many games in the Community areas will absorb the community's branding. If it's an art collection, expect to see the collection show up in the game, as an enemy, decal, head, who know? It makes things feel more "at home" to have specially branded games automagically available in a community. This is a special feature only available on SoulSeed.




Creators
The wide variety of creation opportunities available on SoulSeed is another important vector for user growth. When someone creates a game using AI, or some special items for a game someone else made, they will invite their friends and social network to check it out. Some who come to look will stay, particularly if the user onboarding and retention mechanisms are performing well. Every piece of content, AI art, video, or contest created around a SoulSeed game will bring users to the platform.
Explorers
Users coming from platforms like Roblox are familiar with how small game teams can create and publish a game quickly, offer in-game purchase. SoulSeed will seek to welcome that audience as they mature out of Roblox into a more full-featured platform, and seek to take advantage of the unique market participation that SUI Network enables. For example, they will quickly find that are able to grind in a game and sell their earned items, powerups, heroes, or even earn loot they can trade or sell. This simple mechanic, combined with a plethora of rapidly evolving gaming content, will cater to the short and long attention spans of a younger generation who grew up having fun and playing games.
To that end, SoulSeed will run external campaigns on social platforms where those users live, and invite that demographic in to play games and create content, hopefully with some financial incentivization to create some games as well.
Rewards
SoulSeed is already accumulating points for users. Rewards will be delivered via the platform's own token, which will be tied to SUI via liquidity pool. Full tokenomics coming soon and will include information on player reward allocations, token spend vectors, pools, and allocations.
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