Player Movement and Input
Soul Seed Controls Guide
Mouse Controls
Left Mouse Button
Click and Hold on Empty Tile:
Move to that location
Character will continue moving towards cursor position while held
Movement stops when button is released
Respects movement cooldowns automatically
Click and Hold on Enemy:
Attack that enemy
Character will continue attacking when cooldown is ready
Attacks continue until:
Mouse button is released
Enemy is defeated
Character moves out of range
Respects attack cooldowns automatically
Mouse Wheel
Scroll Up: Zoom in camera
Scroll Down: Zoom out camera
Zoom range: 0.4x to 1.5x
Keyboard Controls
Movement
W or Up Arrow: Move up
A or Left Arrow: Move left
S or Down Arrow: Move down
D or Right Arrow: Move right
Debug Controls
G: Toggle debug grid display
H: Toggle debug grid numbers
Combat Mechanics
The auto-attack system will:
Continue attacking as long as:
Left mouse button is held down
Target enemy is still alive
Your cursor remains over the enemy
You are within attack range
Your attack is off cooldown
Movement Mechanics
Continuous movement will occur while:
Left mouse button is held down
Your cursor is on a valid destination tile
Your movement is off cooldown
The path isn't blocked by obstacles or other entities
Tips
You don't need to repeatedly click for movement or attacks - just hold the button
The character will automatically handle all timing and cooldowns
Release the mouse button to stop any action
Movement and combat actions will automatically resume after cooldowns if you keep holding the button
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